reach

Sep. 2012

Interactive

Japanese | English


When an participant puts his or her finger into the hole in the box and swipes, the picture on the screen begins to change in response to the movement of the finger.

There are two types of pictures on this interactive device. One is a book in the sand. By swiping fingers, the sand over the book is gradually removed. However, there is a place out of reach of finger in the back of the box and it's impossible to swipe the remaining sand in that place. The second picture is pieces of broken dish on the floor. When participant swipe the finger, the outside the arc of the finger is going to be wiped, not the inside.

This interactive devise represents the sense of impatience or error in physical feeling from the relationship between images and a human act.

(Processing)